#ifndef _GAME_ENGINE_H
#define _GAME_ENGINE_H

#include <iostream>
using namespace std;

#include "Game.h"
#include "Move.h"

class GameEngine : public QObject
{
	Q_OBJECT
	
    private:
        Game *game;

    public:
        GameEngine();
        
        void startGame();
        
        Game* getGame();
        
        void initializationDisplay();
        
    public slots:
    	
    	void recupMove(int,int);
    	void nextTurn();

};

#endif
